Sand Effect¶

Copyright 2023 Ethan Christensen

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class bruhanimate.bruheffect.sand_effect.SandEffect(buffer: Buffer, background: str, settings: SandSettings = None)[source]¶

Bases: BaseEffect

Falling-sand cellular automaton.

Particles spawn randomly at the top of the screen and fall downward, cascading diagonally when blocked. Color indicates height — hotter at the top, cooler toward the bottom. Particles drain from the bottom row to keep the simulation flowing indefinitely.

__init__(buffer: Buffer, background: str, settings: SandSettings = None)[source]¶

Base class for all effects.

Parameters:
  • buffer (Buffer) – Effect buffer to push updates to.

  • background (str) – character or string to use for the background.

set_spawn_rate(rate: float)[source]¶

Set the per-column probability of spawning a new particle each frame (0–1).

render_frame(frame_number: int)[source]¶

To be defined by each effect.