Source code for bruhanimate.bruheffect.matrix_effect

"""
Copyright 2023 Ethan Christensen

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""

import random
import string

from bruhcolor import bruhcolored

from ..bruhutil import Buffer
from .base_effect import BaseEffect
from .settings import MatrixSettings


[docs] class MatrixEffect(BaseEffect): """ Effect to mimic the classic cascading random-character terminal background. """
[docs] def __init__( self, buffer: Buffer, background: str, settings: MatrixSettings = None ): """ Initializes the MatrixEffect. Args: buffer (Buffer): Effect buffer to push changes to. background (str): Character or string used for the background. settings (MatrixSettings, optional): Configuration for the matrix effect. Defaults to None. """ super(MatrixEffect, self).__init__(buffer, background) s = settings or MatrixSettings() self.__character_choices = ( string.ascii_letters + "1234567890!@#$%^&*()_+-=<>,.:\";'{}[]?/" ) self.__character_halt_range = s.character_halt_range self.__color_halt_range = s.color_halt_range self.__character_randomness_one = s.character_randomness_one self.__character_randomness_two = s.character_randomness_two self.__color_randomness = s.color_randomness self.__gradient_length = s.gradient_length self.__base_gradient = [ 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, ] self.__gradient = [ color for color in self.__base_gradient for _ in range(self.__gradient_length) ] self.__character_halts = [ random.randint( self.__character_halt_range[0], self.__character_halt_range[1] ) for _ in range(self.buffer.height()) ] self.__color_halts = [ random.randint(self.__color_halt_range[0], self.__color_halt_range[1]) for _ in range(self.buffer.height()) ] self.__character_frame_numbers = [0 for _ in range(self.buffer.height())] self.__color_frame_numbers = [0 for _ in range(self.buffer.height())] self.__buffer_characters = [ [" " for _ in range(self.buffer.width())] for _ in range(self.buffer.height()) ]
[docs] def set_properties( self, character_halt_range: tuple = (1, 2), color_halt_range: tuple = (1, 2), character_randomness_one: float = 0.70, character_randomness_two: float = 0.60, color_randomness: float = 0.50, gradient_length: int = 1, ): """ Updates the matrix effect properties. Args: character_halt_range (tuple, optional): Frame range between character updates. Defaults to (1, 2). color_halt_range (tuple, optional): Frame range between color updates. Defaults to (1, 2). character_randomness_one (float, optional): Probability of a row updating characters. Defaults to 0.70. character_randomness_two (float, optional): Probability of each cell in a row updating. Defaults to 0.60. color_randomness (float, optional): Probability of a row shifting its color gradient. Defaults to 0.50. gradient_length (int, optional): How many times each color is repeated in the gradient. Defaults to 1. """ self.__character_randomness_one = character_randomness_one self.__character_randomness_two = character_randomness_two self.__color_randomness = color_randomness self.__character_halt_range = character_halt_range self.__color_halt_range = color_halt_range self.__gradient_length = gradient_length self.__gradient = [ color for color in self.__base_gradient for _ in range(self.__gradient_length) ] self.__character_halts = [ random.randint( self.__character_halt_range[0], self.__character_halt_range[1] ) for _ in range(self.buffer.height()) ] self.__color_halts = [ random.randint(self.__color_halt_range[0], self.__color_halt_range[1]) for _ in range(self.buffer.height()) ]
[docs] def set_gradient(self, gradient: list[int]): """ Replaces the base color gradient. Args: gradient (list[int]): List of 256-color indices to use. """ self.__base_gradient = gradient self.__gradient = [ color for color in self.__base_gradient for _ in range(self.__gradient_length) ]
[docs] def get_gradient(self) -> list[int]: """ Returns the current base gradient. Returns: list[int]: The current base gradient. """ return self.__base_gradient
def __initialize_buffer(self): for y in range(self.buffer.height()): for x in range(self.buffer.width()): self.__buffer_characters[y][x] = random.choice(self.__character_choices) for x in range(self.buffer.width()): self.buffer.put_char( x, y, bruhcolored( self.__buffer_characters[y][x], self.__gradient[x % len(self.__gradient)], ).colored, )
[docs] def render_frame(self, frame_number: int): """ Renders a single frame of the matrix effect. Args: frame_number (int): The current frame number. """ if frame_number == 0: self.__initialize_buffer() else: for y in range(self.buffer.height()): if ( frame_number % self.__character_halts[y] == 0 and random.random() < self.__character_randomness_one ): self.__character_frame_numbers[y] += 1 for x in range(self.buffer.width()): if random.random() < self.__character_randomness_two: self.__buffer_characters[y][x] = random.choice( self.__character_choices ) if ( frame_number % self.__color_halts[y] == 0 and random.random() < self.__color_randomness ): self.__color_frame_numbers[y] += 1 for x in range(self.buffer.width()): self.buffer.put_char( x, y, bruhcolored( self.__buffer_characters[y][x], color=self.__gradient[ (x - self.__color_frame_numbers[y]) % len(self.__gradient) ], ), )